Quick setup guide
Install, add the baker to a scene, and get your first runtime bake on screen.
In-game progressive path-traced lightmapping. Every platform. Zero RTX required.
Supports Unity 6 - URP & BIRP - All platforms!
01 — Overview
Ninety seconds on what Runtime Lightmap Baker does, and what it looks like running in a real scene.
02 — Try it
The full baker, running live in WebGL. Move the lights, hit bake, watch the lightmaps converge.
Heads up: the demo streams a large build. It is best on desktop, with a fast connection.
03 — Deep dives
From an empty scene to a baked one, and the same baker running on an Android phone.
Install, add the baker to a scene, and get your first runtime bake on screen.
The same path-traced bake, running on a mid-range phone — no desktop GPU involved.